Web/Graphic Designer, sfmusiconline/subliminalsf 2005-Present
Design/creation of graphics to meet speciﬁc commercial and promotional needs for packaging, displays, and logos using a variety of mediums to achieve artistic and decorative effects, including the design and production of logos, brochures, print ads, promotional materials, large format printing, websites, and email promotions. Please visit https://michaelmadfes.com for sample portfolio.
Junior Graphic Designer, ON24 Inc. 2010
Design and editing of various webcast and virtual tradeshow design graphics. Creating and editing of user-friendly templates of various virtual environments to reflect client color schemes and branding. Design of web and print based marketing materials as needed. Creation and editing of online videos for promotional/marketing purposes, and other projects as needed.
Booking and Promotions, Annie’s Social Club 2008-2010
Booking and promotion of events and concerts for small live music venue in San Francisco. Organizing lineups, coordinating scheduling and promotions, managing production and events. Designing print ads and ﬂyers for concerts and club events at a small live music venue in San Francisco. Organizing advertising and promotion campaigns, ensuring promotions stay within event budget, and supervising promotions team.
Software Quality Assurance Engineer, Sony Computer Entertainment (contract) 2001-2002, 2006
Testing and evaluating software to measure the functionality of a title, to make speciﬁc design recommendations, to address problems, and to increase usability. Identifying and reporting bugs, working with the Product Developer and QA Team to ensure bugs are ﬁxed, and performing regression testing. Helping develop test plans and incorporate technical requirements into each code section. Providing feedback on functionality of usage and the title itself. Providing positive and actionable feedback to ﬁrst- and third-party software developers, and generating concise written reports that detail the ﬁndings of all testing and evaluation.
Software Quality Assurance Engineer, Beta Breakers Inc (contract) 2004
Testing software for functionality and usability. Tracking and verifying all software discrepancies. Interacting with development and production teams to help ﬁnd and solve technical problems. Developing, recommending, and following software quality assurance procedures.
Software Quality Assurance Tester, Sega of America (contract) 2001-2002
Testing software for functionality and usability. Tracking and verifying all software discrepancies. Working closely with development and production teams to ﬁnd and solve technical problems. Developing, recommending and following software quality assurance procedures.
- Proficiency in Adobe Creative Suite
- Proficiency in Microsoft Office
- Proficiency in Mailchimp
- Proficiency in MAC/PC
- Basic HTML/CSS Knowledge